Lesson 4

Title: 
Courtly Contests

Grade Levels: 
9 and 10

Subjects:
English/Language Arts
Social Studies
Advanced Communications

Learner Outcomes:

  • Students who are members of the Renaissance Committee will present background information (resulting from their research in the first lesson) to students in a different area of discipline through the use of a power point presentation.
  • Students will create a PowerPoint presentation.
  • Students will write clear and precise directions for playing the games and/or replicated competition. 
  • Students will choose a variety of authentic games or replicated competition to be experienced during the proposed Renaissance Faire.
  • Students from the Renaissance Committee will coordinate the selection and construction of the games that will be used for the Faire. Students will write clear and precise directions for playing the games and/or replicated competition.
Time Frame:
Three 90-minute class periods (one for the presentation, discussion, and division of designated jobs; two for creation and preparation)

Materials:
Game handouts/ directions.
Materials to create games, for example:  Wood, 2-liter plastic bottles, broom handles, construction paper, markers, or whatever else is needed. 

Technology Tools and Courseware:
Projector
PowerPoint software
Computer with Internet access

Teacher Notes:
One class period will be used for PowerPoint presentation, discussion, selection of games, and division of designated jobs; the second and third class periods will be utilized in the actual construction of the games.
A variety of construction items (including, but not limited to markers, construction paper, plastic bottles, broom sticks, wood, nails, hammers, nails) will have to be collected.
Coordinate time when Renaissance Faire Committee can present PowerPoint with cooperating teacher(s).
Additional time may be needed for the construction of some of the games, so preparation should begin early.
If students construct a Jacob's Ladder, it will be necessary implement safety precautions.
Photograph is the personal property of Anne Yost and should not be duplicated.

Procedures:
1. View PowerPoint presentation(s).
2. Play one of the games that has been researched. Critique the demonstration for clarity of instructions, ease of playing, etc.
3. Discuss the interdisciplinary cooperation between the committee and this particular class. 
     -What games would be chosen?
     -Responsibilities of selected students to construct the games
     -Designate student responsibilities for construction and setup of games
4. Discuss and practice games so that the class has a good knowledge of the rules and procedures in order to teach the Renaissance Faire participants.
5. Set up the games and all equipment on Faire day.

Modifications:
Students should be assessed for proficiency by the Shop teacher before handling any power tools or machines.
If students in the physical education classes wish to obtain more information and extend their knowledge, they can do additional research.

Enrichment Activities:
Have a knowledgeable person demonstrate the choreography of sword fighting and jousting.
Students could learn to make a Jacob's Ladder.

Evaluation/Assessment:
Level of participation in Renaissance Faire 
Rubric

West Virginia IGO's:
Language Arts:  9.1, 9.7, 9.8, 9.14, 9.19, 9.25, 9.40, 9.65, 9.97
World History:  10.47, 10.54, 10.55, 10.57, 10.63, 10.64, 10.65
Advanced Communication:  ADC21, ADC12, ADC23, ADC26, ADC27
National Standards:
Language Arts:
Gathers and uses information for research purposes
Uses reading skills and strategies to understand and interpret a variety of informational texts.
Uses viewing skills and strategies to understand and interpret visual media.
World History:
Understands the redefinition of European society and culture from 1000 to 1300 CE.
Understands how European society experienced political, economic, and cultural transformation in an age of global intercommunication between 1450 and 1750.
Understands the economic, political, and cultural interrelations among peoples of Africa, Europe, and the Americas between 1500 and 1750.
Life Skills:
Contributes to the overall effort of a group.
Works well with diverse individuals and in diverse situations.
Displays effective interpersonal communication skills.

Job/Career Clusters:
Fine Arts and Humanities
Health and Human Services

References:
http://jducoeur.org/game-hist/
(Medieval and Renaissance Games Home Page)
www.historicgames.com
(MacGregor Historic Games/Rose and Pentagram Design)
http://www.renfair.com/ 
(Renaissance Entertainment Corporation)

Authors:
Anne Yost     yostanne@hotmail.com
Sharon Price  sprice42@hotmail.com
Jenny Santilli  jennysantilli@hotmail.com
 
 
Lesson 1
Renaissance Revisited
Lesson 2
Enchanting Encounter
Lesson 3
Captivating Cuisine
Lesson 5
Mirror, Mirror

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