The Grasslands

Grade Level:  4

Subjects:  Science, Language Arts, Technology

Learner Outcomes:
    - The student will describe the different characteristics of plants and animals which help them to survive in different niches and environments in the grasslands.
    - The student will describe the environments and conditions which are needed for the survival of living things in the grasslands.

Duration of Lesson: three days

Materials:
*computer lab with Internet access
*matrix of ecosystems,
*lab worksheet
*reference materials (texts as well as computer sites or software) about grasslands,
*deck of cards

Technology Tools/Courseware:
Computer lab with Internet access
Encyclopedia sites or software such as Encyclopedia Brittannica, World Book Encyclopedia, Children's Eyewitness Encyclopedia

Teacher Notes:

Procedures:
Day One
1.  Teacher passes out internet lab worksheet, explaining to students that today we will study about the Grasslands ecosystem.  This sheet correlates with the Evergreen Project website.
2.  Before going to the lab, make sure students take the Ecosystem Matrix we have been filling out throughout this unit.
3.  Once in the lab, the sheet is self directed.  When the sheet is completed, students may fill out the matrix.  Both the worksheet and the matrix will be discussed on day two.
 

Day Two
1.  Lab worksheet answers (from Day One) should be reviewed orally, whole group.
2.  The teacher then divides the class into groups of 2 - 4 students, giving them reference materials about grasslands.  The students are then directed to find general information and write approximately ten questions (and answers) about animals, plants, climate, environment, and survival in the grasslands.  The questions can be short answer, T/F, multiple choice, etc.  Advise students that questions are general information, not meant to be "impossible" to answer.  The class should have about 45 minutes to complete this assignment, at which time the teacher must gather all student work.
3.  That evening, the teacher reviews the Qs and As, deciding which questions to use in a game played on Day Three.

Day Three
1.  Divide class into teams of 4 - 6 students.  Using the questions compiled yesterday, we're going to play a game called Twenty-One.  In this game, the teacher has a deck of cards and the questions (and answers) that will be asked in the game.  The teacher approaches the first "team," and asks them one of the questions about grasslands.  The team then does a "heads together," quietly consulting one another as a group.  Once the "heads together" is completed, the teacher randomly asks one of the students on the team for the answer.  If he/she gives the correct answer, the team is given a random card from the deck.  The face value of the card is its point value (i.e., a 3 card = 3 points), and all face cards (kings, queens, and jacks) are equal to ten points.  An ace may be used as a one or an eleven.  The object of the game is for the team to accumulate 21 points (exactly), or to come as close as they can get to 21 - without going over.  If a team goes over 21 points, they cannot win.  A wrong answer gives zero points.  The teacher continues around to all teams in the same manner, until a team gets 21 points, or until a team chooses to "freeze."  A team would choose to freeze if they have 21 points, or if they're very close and do not want to go over 21.  In order to freeze their points, a team must first answer their question correctly upon their next turn.  When a team freezes, the teacher then asks questions to all remaining teams still in play.  Once every team is either "frozen" or "busted," teams then reveal their scores.
 

Modifications:  Students may partner in the computer lab.  Research on grasslands may be done with spoken text software.  The game is already a group activity, so students receive peer assistance before an answer must be given.

Enrichment Activities:  Using questions gathered on Day 2, students may wish to create a Grasslands Game, making a game board, a set of rules, an objective, and "good" and "bad" occurrences that set players ahead or behind on the game board.

Evaluation/Assessment:  Internet lab sheet, assess student participation by giving each group one point for each question and answer competed (10 points possible).

West Virginia Instructional Goals and Objectives
     Science:  4.34, 4.35, 4.36,
     Language Arts:  4.24, 4.30, 4.31, 4.92
     Study Skills:  4.83, 4.86, 4.92

National Standards:
     Language Arts:

    Science:


References:
The Evergreen Project
The Cyber Zoo-What is A Biome?
An African Adventure-Grasslands
 

Authors:
                 Beth Henry
                 Kathy Kemper
                 Kim Waggy
                  Flinn Elementary School
 
Lesson One
Lesson Two
Lesson Three
Lesson Four
Lesson Five